Hoyle's Games Improved: Containing Practical Treatises on Whist, Quadrille, Piquet ...G. Long, 1823 - 278 pages |
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Common terms and phrases
advantage best card best trump bishop bishop's 3d square bishop's 4th square black kings blaze cards bragger carrom CRIBBAGE deal dealer discard eight elder hand finesse five flush cards flush or blaze four blaze four small trumps gives check holing honour king's 2d square king's bishop's pawn king's knight's pawn king's pawn king's rook last player lead a trump lead the king manille nine odd trick partner's lead party pawn one move pawn takes pawn two steps person piece play a small play the ace play the king points punter queen's knight's queen's pawn queen's rook reversis right hand adversary rook takes run for trumps score sequence single card small card small diamond small hearts spades Spadille stake striker strong in trumps strong suit takes the pawn tenace three small trumps throw trump card turned unless weak in trumps whist white kings win the game
Popular passages
Page 66 - ... ace of diamonds or hearts, when they are not trumps. The two of hearts or diamonds is always superior to the three ; the three to the four ; the four to the five ; and the five to the six ; the six is only superior to the seven when it is not trumps ; for when the seven is manille it is the second trump.
Page 115 - ... not to take up that man. 3. Never be deterred from taking up any one man of your adversary's...
Page 189 - If the players have crossed each other, he that runs for the wicket which is put down is out.
Page 69 - No one should play out of his turn ; if, however, he does, he is not basted for it ; but the card played may be called at any time in that deal, provided it does not cause a revoke : or either of the adversaries may, demand the partner of him who played out of his turn, or his own partner, to play any suit he thinks fit.
Page 47 - ... trick, it is immaterial when it does so; this is a dangerous fault. When your adversary plays out his strong suit, ruff it immediately, before you give his partner an opportunity to throw off his losing cards. Do not, however, go into the contrary extreme, or trump with the best trump, with small ones in your hand, for fear of being overtrumped. This is a nice part of the game, and can only be understood from practice and attentive reasoning.
Page 83 - The highest trump in each deal wins the pool ; and whenever it happens that not one is dealt, then the company pool again, and the event is decided by the succeeding coup. After determining the deal, &c., the dealer pools six fish, and every other player four ; then three cards are given to each, by one at a time, and another turned up for trump.
Page 41 - If the partner to your winning card throws away the best card of any suit, it shows he wishes you to know he commands it ; if the second best, it is to tell you he has no more of that suit.
Page 69 - ... but if the points be fifteen, it is seven to six against that hand : yet it would not, therefore, always be prudent to stand at fifteen, for as the ace may be calculated both ways ; it is rather above an even bet that the adversary's two first cards amount to more than fourteen. A natural...
Page 11 - If a person supposes he has won the trick, and leads again before his partner has played, the adversary may oblige his partner to win it if he can.
Page 116 - ... hitting you, and any other chance is but 17 to 1 against him. 5. Two of your adversary's men in your tables are better for a hit than if you had more, provided...