Stratagems of Chess, Or a Collection of Critical and Remarkable Situations, Selected from the Works of Eminent Masters, Illustrated on Plates, Describing the Ingenious Moves by which the Game is Either Won, Drawn, Or Stale-mate ObtainedT. and J. Allman, 1817 - 219 pages |
Other editions - View all
Common terms and phrases
adversary adversary's king attack B C D E F G H The White bishop Black castle bishop Black king bishop Black pawn castle Black bishop castle Black castle castle Black king castle Black pawn castle from Black castle from F check-mate in 9 D4 to F D6 to D7t drawn game E7 to F EXE White F 6t F 7t F 8t G 6t G 8t G7 to H H7 to G king 11 king 9 king Black king king Black pawn knight Black castle knight Black king knight Black pawn knight from Black knight from F Marked Pawn pawn 9 pawn Black king pawn Black pawn play player queen Black bishop queen Black castle queen Black king queen Black pawn queen from Black Remarkable check-mates White bishop Black White Black White castle Black White king Black White knight Black White pawn Black White queen Black White to compel whoever gives check-mate
Popular passages
Page 12 - ... 22. When the adversary has no more than his king and one pawn on the board, and you a king only, you can never lose that game if you bring and keep your king opposite to your adversary's, when he is immediately either before or on one side of his pawn, and only one house between the kings. This must then either be a drawn game, or if the opponent persist in his endeavours to win, he will lose by a stale-mate, by drawing you upon the last square.
Page 20 - ... would prevent it. 10. Whenever you can make an opening with two or three pawns on the adversary's king, you then are almost sure of the game. 11. If ever the strength of your game consists of pawns, strive to take the adversary's bishops, because they, much more than the castles, could prevent the advancement of your pawns.
Page 4 - The knights (horse-soldiers) move obliquely backward or forward, upon every third square, including that which they stood on, from black to white, and from white to black, over the heads of the men, which no other is allowed to do : as...
Page 7 - HOYLE'S RULES FOR CHESS. 1. Move your pawns before your pieces, and afterwards bring out the pieces to support them ; therefore the king's, queen's, and bishop's pawns should be the first played, in order to open the game well. 2. Do not, therefore, play out any of your pieces early in the game, because you thereby lose moves, in case your adversary can, by playing a pawn, make them retire, and...
Page 5 - A pawn getting to the head of the board upon the first line of the enemy (stiled going to queen) may be changed for any one of the pieces lost in the course of the game, and the piece chosen must be placed on the square at which the pawn had arrived. The men can take the adversaries who stand in their way, provided the road lies open ; or they may decline it, and must be set down in the same squares from which the contrary men are taken.
Page 3 - ... of the king ; and so of all the rest. The kings move every way, but only one square at a time (except in the case of castling), and must always be at least one square distant from each other. The king may...
Page 10 - ... 16. When the kings have castled on different sides of the board, attack with the pawns you have on that side where the adversary has castled, advancing the pieces, especially the queen and castles, to support them ; and if the adversary's king has three pawns on a line in front, he should not stir them till forced to it. 17.
Page 68 - A / Collection / of / English Words / Not Generally used, with their / Significations and Original, in two / Alphabetical Catalogues, / The dne of such as are proper to / the Northern, the other to the / Southern Counties.
Page 2 - ... a white square, at the other end of the board; opposite to each other. The white queen must be upon the fifth, a white square, on the left of her king.
Page 9 - Play your men in guard of one another, so that if any he taken the enemy may also be captured by that which guarded yours, and endeavour to have as many guards to your piece as your adversary advances others upon it; and, if possible, let them be of less value than those he assails with. When you cannot well support your piece, see if by attacking one of his that is better, or as good, you may not thereby save yours. 9. Never attack but when well prepared, for thereby you open your adversary's game,...