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BILLIARDS.

called Pool. It is quite different from the regular game, nor is it certain that a good player at one should greatly distinguish himself at the other. Pool is much played at public billiard-rooms, and though inferior to the regular game, and with some undesirable associations, is found interesting by many, and requires, for a first-rate player, steadiness of hand and eye, imperturbable temper, and exact dynamical calculation. Pool is played by any number of persons-when between two only, it is called 'single pool,' and is nothing else than the old game at B. before the introduction of the red ball-and after various methods, such as playing at the last player, playing at the nearest ball, and playing at any ball whatever-the last being perhaps the most common.

Rules for Pool.-A number of small balls, each numbered from one upwards, according to the number of players, are placed in a pocket and drawn thence by the marker and distributed to the players. No. 1 leads the red ball, No. 2 plays at No. 1, No. 3 at No. 2-the striker always to play with the ball last played at, except where a hazard is made; then the next player leads with the red ball, and he whose run is next in order plays from the string.

1. In pool the red ball must first be played, and in leading it Rule 2 must be strictly enjoined, with this exception-if the first lead be not liked by the player he may always have the privilege of spotting his ball.

2. If the leader follow his ball with either mace or cue beyond the middle pocket, it is no lead; and if his adversary, or the person next to play, chooses he may make him lead again, or cause the ball to be placed upon the pool spot at his option.

3. If a player, in the act of striking, be baffled or impeded in his stroke by his opponent or a spectator he has a right to recommence his stroke.

4. If the striker, while in the act of playing, should accidently touch or move his own ball, without intending at the time to make a stroke, he loses no point; but the opponent may put the ball back in the place where it stood; and if he hole the ball, after it has been replaced, it is good, and the ball so holed shall be marked.

5. Whoever stops or touches a ball when running, either with the instrument with which he plays, or otherwise, it is deemed a foul shot, and the person so touching the balls before they have done running loses a mark. This rule must always be enforced.

6. If a ball is made to go extremely near the brink of a pocket, and, after sensibly standing still for a longer or shorter time, should fall into it, the striker wins nothing, and the ball must be put on the same brink where it stood before the adversary makes his next stroke; and if it should fall into the pocket at the instant the striker has played upon his ball, so as to prevent the success of his stroke, the balls must be replaced in the same position, or as near as possible, and the striker must play again.

7. If any person call upon another to play out of his

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turn, the person so calling shall take the mark and not he who plays, and the next in turn must lead.

8. If any person play out of his turn, unless called upon, he must be marked, unless he hole the ball played at in which case the ball so holed shall be marked, and the next in turn to the person who ought to have played must lead. 9. Any person whose ball is alive may take a hazard, and if he miss holing the ball he must be marked.

10. The person whose turn it is to play has the first right to take a hazard, and he must be marked if he do not hole the ball, provided any person in the pool previously offers to take such hazard.

11. There can be but one privilege and that must be taken by the first person killed, unless by consent of all the players that it may remain open, and the person first killed must decide at once whether he will take it and play in

turn.

12. No person can take a ball if, having been in the room when the balls were drawn, he neglects to do so in turn, unless said person obtain the consent of all who are playing; and no person in any case can take a ball after the privilege is gone.

13. No person in the pool can have an interest in any other ball than the one which number he draws; nor can that person buy any other ball, or own an interest in any other, so long as his original ball is alive; but when his original number is dead he may buy that of any other who may choose to sell, but cannot permit any other person to play it who may have an interest with him, but he must play it out unless he sell his whole interest, in which case the person buying, if originally in the pool, shall finish playing out the number. No person, not originally in the pool, can buy in.

14. If a person sell his ball upon the lead the purchaser must abide by the lead, or may spot the same as he pleases.

15. If a person make a lead he cannot change the same even if the person next to play sell his ball to a third person after the lead has been made, but he may have the liberty of spotting it.

16. No person can strike twice in succession; and if two are left in the pool, and A strikes at the ball and hole himself, B must lead; but should A hole B's ball then A must lead.

17. Where there are but two left in the pool, and one of them wishes to divide or sell, the adversary shall always have the privilege of buying, and if he refuse to give as much as another offers then his adversary has full right to sell to any one who has been in the the pool.

8. If a person playing upon the lead place his ballout of the string, and is challenged by the previous player, while in the act of striking, the balls must be placed as before and the stroke made over.

Pin Pool (as played in New York).-This game is played by two or more persons in the following manner: There are five small wooden pins set up in the centre of the table, in diamond form; the one at the apex next the head

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of the table is No. 1, the one to the right is No. 2, the one to the left is No. 3, the one next the foot of the table is No. 4, and the one in the centre is No. 5; and they are placed about 2 inches apart from one another.

The usual way of designating them is by marking the numbers on the cloth next to the spot which each pin occupies, and the rotation of the players is determined by the small numbered balls, as in Two-ball Pool.

After this is determined each player has another small ball, with a number on it, dealt to him by the gamekeeper, and this is termed his private ball.

The red ball is then placed on its appropriate spot, about five inches from the lower cushion midway between the two corner pockets, and he who has ball No. 1 plays from the string; No. 2 then plays from the string with the other white ball; No. 3 succeeds No. 2, and can play with, or at, any ball on the table.

There are only three balls used in this game, one red and two white balls. The object of the players is to knock down as many pins as will count thirty-one, by adding the pins so knocked down and the number on the private ball together, and he who makes thirty-one wins the pool.

For example: If the number on the private ball be ten it will then be necessary for the player to make the number count twenty-one by the pins.

Rules for Pin Pool.-1. He who draws No. 1 must play with one of the white balls at the red ball, or place it on the spot used as the deep-red spot in the game of billiards. He who draws No. 2 must then play with the other white ball, or, if he so choose, can place it on the spot used as the light-red spot.

2. No. 1 and No. 2 have the privilege of playing from any part of the string; No. 2 can play on any ball outside of the string; and should all the balls happen to be within the string he may have the red ball placed on its appropriate spot for the purpose of playing on it.

3. The player must first strike a ball with his own ball before he knocks down the pins, or otherwise it is no

count.

4. If a player first touch a pin with his own ball, and then strike another ball, and that or his own ball should get pins thereby, he is not entitled to count.

5. After the second stroke is made in the game the striker has a right to play with or at any ball on the table.

6. Missing or pocketing one's ball or another, or jumping one's own, or another ball, off the table, goes for nought-knocking the pins down alone counts.

7. If a ball be holed, or off the table, it must be placed on the spot used for spotting the red ball at the first stroke, and if that spot be occupied it is then placed on the deep-red spot; and if that also be occupied it is then to be placed on the light-red spot. If the player make a miss, his ball is to be spotted in the same manner.

8. If the striker knock down the four outside pins, and leave the centre one (No. 5) standing, he wins the pool.

9. Sufficient time must be allowed after the stroke is

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made to give the player an opportunity of adding up his game, and to proclaim pool, if he have made it, before the next play, and if he neglects to claim it before such play he must wait until his own turn to play comes again. And if another make pool in the mean time, that other is entitled to it, and not he who failed to claim it.

10. If a ball rest so as to occupy any of the spots intended for the pins, such pins are to remain off the table until those spots so occupied become vacant.

11. If a ball roll against a pin, and cause it to lean over, or knock it off the spot without such pin falling, the striker cannot claim such pin, as nothing counts but knocking the pins down. But when the pins are knocked two inches from the spot they are considered down, whether they be up or down.

12. If a player play out of his turn he cannot avail himself of any count he may have made by such stroke, and if he get pins enough to burst' him it is his own loss, provided he was not called on to play; in such case he cannot suffer by it, and any count effected by such stroke goes for nought. He, whose turn it was to play, when the other was called, or played out of his turn, plays next in order.

13. If the striker knock down more pins than would by adding such pins to the number on his private ball count more than thirty-one, he is burst,' i.e. 'dead;' and if he then wish to take a privilege he must decide before the next stroke be made, otherwise he cannot take it without consent of all the players.

14. In taking a privilege the player has the right to draw a new private ball, and then of choosing between that and his original ball; but he must decide quickly which ball he will keep, before the next stroke is made.

15. New privileges can be taken by players that are 'burst,' as often as there are bursts in the game.

16. Each privilege follows the last number in rotation. For instance, if there are six playing, and one be burst,' he succeeds No. 6 and becomes No. 7; if another become 'burst' he succeeds as No. 8; and if it be the highest number that is burst' he plays on immediately after choosing his private ball.

17. If the balls touch, or be in contact with one another, the striker has the right to play with either of the balls so touching straight at the pins without striking another ball, and any pins he may knock down count good, except in such cases as do not conflict with Rule 19.

18. Any pin knocked down by jarring the table, blowing upon the ball, or altering or intercepting its course in running does not count, nor is the player entitled to any pin or pins that may be made by any other ball, though not interfered with during the same play.

19. Should a ball jump off the table and come in contact with a player, or any other person, and fall back on the table and knock down pins, such pin or pins so knocked down shall not count, and the ball must be spotted; but if another ball get pins by the same stroke the pins so made by that other ball are good.

BILL IN CHANCERY.

20. If a player make pool, and he should at that time have more than one private ball in his possession, he is not entitled to the pool, but he is considered 'burst.'

21. The player in this game, as in billiards, has the sole right of looking after his own interests, and neither the game-keeper nor any of the bystanders has any right to dictate to, or advise him, unless by consent of all the players.

22. It is the duty of the game-keeper to make up the pool, to deal out the small balls to the players, to see that the balls and pins are properly spotted, and that there are no more private balls out than there are players in the pool, and if any such balls are missing, to proclaim its number to the players, as the pool cannot be won by such ball; to call out to players each number in its turn; to proclaim, loud enough for them to hear it, the number they may already count from pins knocked down, and to have all pins properly knocked down placed to the credit of the respective players who may have made the stroke.

The best billiard-tables, furnished with slate bed and india-rubber cushions, cost from $400 upwards.

BILL, or BILL OF COMPLAINT, IN CHANCERY: a formal statement in writing or pleading, by a plaintiff in the court of chancery, asking its equitable redress or relief. See CHANCERY: PLEADING: SUMMONS.

When drawn up in complete and solemn form, the B. in C. contains 9 parts, of which several may now be omitted at discretion of the plaintiff. These parts are: 1, the address, to the chancellor, the court, or judge acting as chancellor; 2, the names of plaintiffs and defendants, and their descriptions; 3, the statement of the plaintiff's case, alleging every material fact in favor of the plaintiff of which the evidence is to be offered in court; 4, a general charge of confederacy, avowing a confederacy between defendants to the injury of plaintiff; 5, allegations of the defendant's pretenses; 6, the clause of jurisdiction, alleging that the plaintiff is without remedy at law; 7, prayer that defendant be required to answer plaintiff's interrogatories; 8, prayer for relief; 9, prayer for process. The Rules of Prac tice of the equity courts of the United States dispense with parts 4, 5, and 6. In all cases the B. in C. must be signed by counsel, and the facts supported by affidavit.

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