The Columbian Cyclopedia, Volume 4Garretson, Cox, 1897 |
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... player sends his ball . In the pocket game the object of the player is , by striking his own ball against the red ball or his adversary's , to send one or both of them inte the pockets , or to make a carom or cannon by striking both ...
... player sends his ball . In the pocket game the object of the player is , by striking his own ball against the red ball or his adversary's , to send one or both of them inte the pockets , or to make a carom or cannon by striking both ...
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... player places his ball on the ' spot , ' and the striker at starting either hits it or gives a miss . The game may be played for any number of points . In learning the game the first object to understand is the form of the bridge or ...
... player places his ball on the ' spot , ' and the striker at starting either hits it or gives a miss . The game may be played for any number of points . In learning the game the first object to understand is the form of the bridge or ...
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... player , while in the act of striking his ball , touch it twice with his instrument the stroke is considered foul . 8. In playing with the butt of the cue the striker must withdraw it from his ball before such ball comes in con- tact ...
... player , while in the act of striking his ball , touch it twice with his instrument the stroke is considered foul . 8. In playing with the butt of the cue the striker must withdraw it from his ball before such ball comes in con- tact ...
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... players or bystanders , and be thereby caused to fall back on the table , it is considered as much off the table as if it had fallen to the floor , and any count it may have effected cannot be scored by the player . 25. If the marker or ...
... players or bystanders , and be thereby caused to fall back on the table , it is considered as much off the table as if it had fallen to the floor , and any count it may have effected cannot be scored by the player . 25. If the marker or ...
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... players commence by stringing for the lead , and he who brings his ball nearest to the upper cushion wins the choice of lead and balls ; and he who brings his ball the next nearest to the cushion is the player with him ; the third player ...
... players commence by stringing for the lead , and he who brings his ball nearest to the upper cushion wins the choice of lead and balls ; and he who brings his ball the next nearest to the cushion is the player with him ; the third player ...
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